Home Event Webinar on “Designing Games that Resonate with Learners and Learning”

Webinar on “Designing Games that Resonate with Learners and Learning”

A webinar on “Designing Games that Resonate with Learners and Learning” will be held on Tuesday, May 26, 2020, at 9.30 pm . Prof. Eric Kopfler will attend the webinar as the speaker.

A webinar on “Designing Games that Resonate with Learners and Learning” will be held on Tuesday, May 26, 2020, at 9.30 pm (US time at 2.30 pm), with the organization of METU GİSAM President Prof. Dr. Kürşat Çağıltay and Researcher Dr. Çiğdem Uz Bilgin from MIT Eğitim Arcade/Yıldız Technical University, in cooperation with METU Science Communication Group. Prof. Eric Kopfler, Head of Comparative Media Studies and Writing, and Director of Scheller Teacher Education Program and The Education Arcade of MIT, will attend the webinar as the speaker.

The webinar will be broadcasted in English on https://www.youtube.com/user/middleastechuniv, and in Turkish on https://www.youtube.com/METUOpenCourseWare.

 

About the webinar

In the MIT Education Arcade, we have spent over a decade designing learning games that have deep connections with players’ lives—artifacts that could be a part of their lives in school and at home, that could rouse their curiosity and determination, that might even seep into their dreams and imaginations.

Our games are designed to resonate with their lives, passions, and all the systems in which they are embedded. Based on our experience designing, implementing, and researching these games, we have created a set of principles for designing “Resonant Games”, which are designed for learning in and out of school.

This talk will argue that games are an extremely promising medium for creating positive and effective educational experiences, and outline principles for designing Resonant Games based on evidence from design based research.

 

About Prof. Eric Kopfler

Eric’s research focuses on the development and use of computer games and simulations for building deep understanding, primarily focusing on K-12 students and teachers.

The games that he works on explore ways that new and ubiquitous technologies can address learning challenges, ranging from mobile and web-delivered game platforms to virtual and augmented reality.

He is the co-author of the books “Adventures in Modeling”, “The More We Know”, and “Resonant Games”, as well as author of “Augmented Learning”. His lab has produced software that includes several lines of mobile biology games, the Massively Multiplayer game, and The Radix Endeavor, as well as platforms such as StarLogo Nova for modeling complex systems, and Taleblazer for creating augmented realities. Eric is also the co-founder and past President of the non-profit Learning Games Network (www.learninggamesnetwork.org).

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